Once you've polished these sequences off, you take over as young Connor, setting up his driving motivations for the rest of the game.Įven once Connor is a full assassin, the character doesn't get a chance to shine. This throws off the game's pacing something fierce. Haythem is a great character with some sarcastic wit, who'd probably be worth his own full game, but you're forced into three slow and meandering sequences with him. In the previous sequences, you play as Connor's father Haythem Kenway. Connor, our new assassin, doesn't even appear until the beginning of the game's fourth sequence - many hours in - and the "real" game doesn't start until the next sequence. The problems start right from the game's beginning.
I think that feeling hurts more than if the game was just outright bad.
It wasn't a horrible game, but I had the distinct feeling of missed opportunity. So it was a shame that Assassin's Creed III didn't quite deliver. Assassin's Creed III was a new beginning, the chance to learn from everything that came before. It had a tower defense mode that didn't fit the game and introduced bombs, which trivialized certain encounters if used correctly. Some fatigue set in, as Assassin's Creed: Revelations revisited the same formula with new additions that weren't great. A half-British, half-Native American assassin during the Revolutionary War! A brand-new engine that would allow for tree climbing and forest free-running for the first time ever! Revamped combat, a new frontier, naval battles it all sounded so good.Īfter Assassin's Creed II and Assassin's Creed: Brotherhood the bar for the series had been set high. After three games with Ezio, we were getting a new assassin. I remember the excitement and hype leading up to Assassin's Creed III's release.